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| View Poll Results: Add these 3 quests? | |||
| Yes, i would love a really hard teambased quest |
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33 | 78.57% |
| No, i dont want a really hard teamwork quest |
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9 | 21.43% |
| Voters: 42. You may not vote on this poll | |||
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#1 | |
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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Dungeons
These would be 3 REALLY hard quests:
Note: all monsters in these quests have "fixed dmg" - meaning towers or defense wont help you here > You need to do this with a full team of 5 players, all within the lvl range lvl 100 to 109: HellBridge goal: kill all monsters so the boss revs monsters: lvl 130 * 100 - FireDemon attack: fixed > 500 dmg matk: none, melee monster defense: 99% mdef: 50% health: 30,000 special abilities: recover - recovers 5hp per second burn - chance to do an extra 500 dmg to the player quest - players dont gain EXP for attacking/killing lvl 135 * 100 - WaterDemon attack: none, magic monster matk: fixed > 300 dmg defense: 50% mdef: 99% health: 35,000 special abilities: recover - recovers 6hp per second freeze - chance to prevent player from moving for 5 seconds quest - players dont gain EXP for attacking/killing lvl 140 * 100 - SkyDemon attack: none, magic monster matk: fixed > 400 dmg defense: 50% mdef: 99% health: 40,000 special abilities: recover - recovers 7hp per second slow - chance to make player move at walk speed only, for 10 seconds quest - players dont gain EXP for attacking/killing lvl 145 * 100 - EarthDemon attack: fixed > 800 dmg matk: none, melee monster defense: 50% mdef: 99% health: 45,000 special abilities: recover - recovers 8hp per second quake - when 3 or more players are within 8 cords, this dous 500 dmg to all of them [cooldown: 10 seconds] quest - players dont gain EXP for attacking/killing lvl 150 * 100 - DemonLord [BOSS] attack: none, boss monster matk: none, boss monster defense: 90% mdef: 90% health: 500,000 special abilities: recover - recovers 10hp per second destroy - AoE attack that hits all players in 30 spaces for 5% of their max hp [cooldown: 5 seconds] immunity - immune to all status effects [fog, poision, freeze] quest - players dont gain EXP for attacking/killing boss - immune to fan damage minions - summons a "Minion" every 30 seconds immortal - dmg taken is capped at 2k lvl ??? * 100 - Minion attack: 1 matk: none, melee monster defense: fixed > takes 1 dmg only mdef: fixed > takes 1 dmg only health: 50 special abilities: drain - takes 10% of the targets max-hp [melee] quest - players dont gain EXP for attacking/killing aggressive - immediately goes to attack the player with lowest hp teleport - is able to teleport anywhere within 5 cords of startpoint [cooldown: 5 seconds] If the boss is killed and all minions are dead, the "Awarder" NPC shows up he will give each team member 5db's lvl 110 to 119: HellVoid goal: kill all monsters so the boss revs monsters: lvl 140 * 110 - FireDemon attack: fixed > 600 dmg matk: none, melee monster defense: 99% mdef: 50% health: 40,000 special abilities: recover - recovers 15hp per second burn - chance to do an extra 600 dmg to the player quest - players dont gain EXP for attacking/killing lvl 145 * 110 - WaterDemon attack: none, magic monster matk: fixed > 400 dmg defense: 50% mdef: 99% health: 45,000 special abilities: recover - recovers 16hp per second freeze - chance to prevent player from moving for 6 seconds quest - players dont gain EXP for attacking/killing lvl 150 * 110 - SkyDemon attack: none, magic monster matk: fixed > 500 dmg defense: 50% mdef: 99% health: 50,000 special abilities: recover - recovers 17hp per second slow - chance to make player move at walk speed only, for 15 seconds quest - players dont gain EXP for attacking/killing lvl 155 * 110 - EarthDemon attack: fixed > 900 dmg matk: none, melee monster defense: 50% mdef: 99% health: 55,000 special abilities: recover - recovers 18hp per second quake - when 3 or more players are within 9 cords, this dous 700 dmg to all of them [cooldown: 10 seconds] quest - players dont gain EXP for attacking/killing lvl 160 * 110 - DemonLord [BOSS] attack: none, boss monster matk: none, boss monster defense: 90% mdef: 90% health: 600,000 special abilities: recover - recovers 20hp per second destroy - AoE attack that hits all players in 30 spaces for 10% of their max hp [cooldown: 5 seconds] immunity - immune to all status effects [fog, poision, freeze] quest - players dont gain EXP for attacking/killing boss - immune to fan damage minions - summons a "Minion" every 30 seconds immortal - dmg taken is capped at 2k lvl ??? * 110 - Minion attack: 1 matk: none, melee monster defense: fixed > takes 1 dmg only mdef: fixed > takes 1 dmg only health: 50 special abilities: drain - takes 15% of the targets max-hp [melee] quest - players dont gain EXP for attacking/killing aggressive - immediately goes to attack the player with lowest hp teleport - is able to teleport anywhere within 10 cords of startpoint [cooldown: 5 seconds] If the boss is killed and all minions are dead, the "Awarder" NPC shows up he will give each team member 5db's lvl 120 and up: HellMouth goal: kill all monsters so the boss revs monsters: lvl 150 * 120 - FireDemon attack: fixed > 700 dmg matk: none, melee monster defense: 99% mdef: 50% health: 50,000 special abilities: recover - recovers 25hp per second burn - chance to do an extra 700 dmg to the player quest - players dont gain EXP for attacking/killing lvl 155 * 120 - WaterDemon attack: none, magic monster matk: fixed > 500 dmg defense: 50% mdef: 99% health: 55,000 special abilities: recover - recovers 26hp per second freeze - chance to prevent player from moving for 7 seconds quest - players dont gain EXP for attacking/killing lvl 160 * 120 - SkyDemon attack: none, magic monster matk: fixed > 600 dmg defense: 50% mdef: 99% health: 60,000 special abilities: recover - recovers 27hp per second slow - chance to make player move at walk speed only, for 20 seconds quest - players dont gain EXP for attacking/killing lvl 165 * 120 - EarthDemon attack: fixed > 1000 dmg matk: none, melee monster defense: 50% mdef: 99% health: 65,000 special abilities: recover - recovers 18hp per second quake - when 3 or more players are within 10 cords, this dous 800 dmg to all of them [cooldown: 10 seconds] quest - players dont gain EXP for attacking/killing lvl 170 * 110 - DemonLord [BOSS] attack: none, boss monster matk: none, boss monster defense: 90% mdef: 90% health: 700,000 special abilities: recover - recovers 20hp per second destroy - AoE attack that hits all players in 30 spaces for 15% of their max hp [cooldown: 5 seconds] immunity - immune to all status effects [fog, poision, freeze] quest - players dont gain EXP for attacking/killing boss - immune to fan damage minions - summons a "Minion" every 30 seconds immortal - dmg taken is capped at 2k lvl ??? * 120 - Minion attack: 1 matk: none, melee monster defense: fixed > takes 1 dmg only mdef: fixed > takes 1 dmg only health: 50 special abilities: drain - takes 20% of the targets max-hp [melee] quest - players dont gain EXP for attacking/killing aggressive - immediately goes to attack the player with lowest hp teleport - is able to teleport anywhere within 15 cords of startpoint [cooldown: 5 seconds] If the boss is killed and all minions are dead, the "Awarder" NPC shows up he will give each team member 5db's These are, and prolly will be, the hardest quests CO has seen in a VERY long time > the basics of these quests are the same, the quest is just harder at higher levels to prevent it from becomming to easy to do
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen Last edited by kvdk; 01-15-2010 at 08:40. |
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#2 |
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Registered User
Join Date: Dec 2009
Posts: 31
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This is exactly what the game is missing, hard quests that needs teams for finish. Like in EVE online where you need sometimes a whole fleet of 200 ships to do something. Or Lineage 2 when for some bosses even 2000 players go to kill it and even then it takes 3 hours.
Very good idea, maybe some details need more work on them, but a "Hell yeah" from me ; > |
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#3 | ||
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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Quote:
![]() even a team of 5 maxed out ninja's have trouble with this boss... he has 90% def, meaning you only do 10% of your total atk dmg >_< anyway, i added another thing to make it harder, its marked red in the suggestion XD
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#4 |
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queen
Join Date: May 2005
Location: cookieland
Posts: 10,183
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i like the suggestion maybe a max times to do the quest a day/week/year?
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#5 | ||
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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Quote:
2 hours, for a full team to be able to win - ATLEAST, meaning only a team of 5 fully adapted maxed chars would work....
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#6 |
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Afr!can
Join Date: Jun 2008
Location: London/Manchester
Posts: 666
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I like it but how would you translate it to Classic CO with no fog? That needs to be accounted for, How about ninjas are not allowed to use fog in these quest?
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#7 |
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Bored
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Signed.
can`t wait to see the people in team be like..OMFG HEAL!!!! lol
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Sunshine<3: AlanKing - Banned [14.12.2oo9] Trojan-Trojan-Trojan 130-130-113 Never to be seen on Co since 14th of December '09!Gone but Never Forgotten! Currently playing PWI on Lost City server Psyilan - level 40 Psychic Quit. |
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#8 | ||
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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Quote:
co2 is by default easier - as fan dmg works on the normal monsters to.....
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#9 |
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Beer
Join Date: Jan 2010
Location: I don't live
Posts: 110
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I would like to hear some opinions from the ppl who voted NO.
I can't understand why somebody voted NO on this sugestions.
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Don't judge me! I'm allways drunk. |
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#10 | |
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~Lelouch~
Join Date: Nov 2007
Posts: 1,444
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Is it just me or does it seem like another thing you need to bulk for?
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Nanya: (OLD CHARACTER)Fight - 130Tro>130War>130Water Liberty: 105+ Archer 120+ Trojan Quote:
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#11 |
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Banned
Join Date: Jun 2009
Location: SUOMI PERKELE!!! Posts: 8815 + 1609 + 1091 + 14 533 + 113 = 26 161
Posts: 992
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for 2 hour or so quest 5 DBs seems a bit much...
But other than that it sounds pretty cool. I've always wanted a raid quest in CO. Signed. |
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#12 |
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Registered User
Join Date: Jul 2008
Posts: 108
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Great Idea, signed. But yes like Jerri said, 5 dbs in 2 hours seems a lot. Maybe 2 or 3. But other than that you are a genius. I hope this becomes a quest.
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"Ima be on cereal box, honey combs big, yeah yeah yeah, honey combs small, no no no" Quote Family Guy, Clevland Jr.) akam: 130 archer 1 RB |
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#13 |
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Banned
Join Date: Jun 2009
Location: SUOMI PERKELE!!! Posts: 8815 + 1609 + 1091 + 14 533 + 113 = 26 161
Posts: 992
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Also, how about KSing? Or every team gets sent to seperate map?
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#14 | |
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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no quotes - gonna reply to all above posts in a list:
1) non-bulkers can do it to, just not in 2 hours 2) 2 hours is the minimum, so a team of lvl 109 players all with maxed gears should take that long - usually it takes even longer 3) seperate map, once you kill a monster, it should stay gone, the quest is "clean the map - kill the boss - reclean the map [from minions] - claim reward" [only reason this is a hard quest is because the bosses are beyond anything currently in CO 0_0]
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#15 | ||
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un-quit
Join Date: Oct 2007
Location: England
Posts: 264
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how would teams entered the map together? what happens if u get dced? 5 dbs for 2 hrs work is too much, and even 1 db for 2 hrs work would be alot, better than any plvl..... Also another note, these quests if they are always the same, surely they are extremely likey to be botted in one way or another, seeing as each team gets sent to seperate maps...
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Nature - Volcano TroZac 130-131-132 Tro-Tro-Tro all the way ![]() married to Prettywater hixy 130-130-130 Wat-Tro-Archer shared with mike Quote:
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