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View Poll Results: Add these 3 quests?
Yes, i would love a really hard teambased quest 33 78.57%
No, i dont want a really hard teamwork quest 9 21.43%
Voters: 42. You may not vote on this poll

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Old 01-15-2010, 07:16   #1
kvdk
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Dungeons

These would be 3 REALLY hard quests:
Note: all monsters in these quests have "fixed dmg" - meaning towers or defense wont help you here

> You need to do this with a full team of 5 players, all within the lvl range

lvl 100 to 109: HellBridge

goal: kill all monsters so the boss revs

monsters:

lvl 130 * 100 - FireDemon
attack: fixed > 500 dmg
matk: none, melee monster
defense: 99%
mdef: 50%
health: 30,000

special abilities:
recover - recovers 5hp per second
burn - chance to do an extra 500 dmg to the player
quest - players dont gain EXP for attacking/killing

lvl 135 * 100 - WaterDemon
attack: none, magic monster
matk: fixed > 300 dmg
defense: 50%
mdef: 99%
health: 35,000

special abilities:
recover - recovers 6hp per second
freeze - chance to prevent player from moving for 5 seconds
quest - players dont gain EXP for attacking/killing

lvl 140 * 100 - SkyDemon
attack: none, magic monster
matk: fixed > 400 dmg
defense: 50%
mdef: 99%
health: 40,000

special abilities:
recover - recovers 7hp per second
slow - chance to make player move at walk speed only, for 10 seconds
quest - players dont gain EXP for attacking/killing

lvl 145 * 100 - EarthDemon
attack: fixed > 800 dmg
matk: none, melee monster
defense: 50%
mdef: 99%
health: 45,000

special abilities:
recover - recovers 8hp per second
quake - when 3 or more players are within 8 cords, this dous 500 dmg to all of them [cooldown: 10 seconds]
quest - players dont gain EXP for attacking/killing

lvl 150 * 100 - DemonLord [BOSS]
attack: none, boss monster
matk: none, boss monster
defense: 90%
mdef: 90%
health: 500,000

special abilities:
recover - recovers 10hp per second
destroy - AoE attack that hits all players in 30 spaces for 5% of their max hp [cooldown: 5 seconds]
immunity - immune to all status effects [fog, poision, freeze]
quest - players dont gain EXP for attacking/killing
boss - immune to fan damage
minions - summons a "Minion" every 30 seconds
immortal - dmg taken is capped at 2k

lvl ??? * 100 - Minion
attack: 1
matk: none, melee monster
defense: fixed > takes 1 dmg only
mdef: fixed > takes 1 dmg only
health: 50

special abilities:
drain - takes 10% of the targets max-hp [melee]
quest - players dont gain EXP for attacking/killing
aggressive - immediately goes to attack the player with lowest hp
teleport - is able to teleport anywhere within 5 cords of startpoint [cooldown: 5 seconds]




If the boss is killed and all minions are dead, the "Awarder" NPC shows up

he will give each team member 5db's



lvl 110 to 119: HellVoid

goal: kill all monsters so the boss revs

monsters:

lvl 140 * 110 - FireDemon
attack: fixed > 600 dmg
matk: none, melee monster
defense: 99%
mdef: 50%
health: 40,000

special abilities:
recover - recovers 15hp per second
burn - chance to do an extra 600 dmg to the player
quest - players dont gain EXP for attacking/killing

lvl 145 * 110 - WaterDemon
attack: none, magic monster
matk: fixed > 400 dmg
defense: 50%
mdef: 99%
health: 45,000

special abilities:
recover - recovers 16hp per second
freeze - chance to prevent player from moving for 6 seconds
quest - players dont gain EXP for attacking/killing

lvl 150 * 110 - SkyDemon
attack: none, magic monster
matk: fixed > 500 dmg
defense: 50%
mdef: 99%
health: 50,000

special abilities:
recover - recovers 17hp per second
slow - chance to make player move at walk speed only, for 15 seconds
quest - players dont gain EXP for attacking/killing

lvl 155 * 110 - EarthDemon
attack: fixed > 900 dmg
matk: none, melee monster
defense: 50%
mdef: 99%
health: 55,000

special abilities:
recover - recovers 18hp per second
quake - when 3 or more players are within 9 cords, this dous 700 dmg to all of them [cooldown: 10 seconds]
quest - players dont gain EXP for attacking/killing

lvl 160 * 110 - DemonLord [BOSS]
attack: none, boss monster
matk: none, boss monster
defense: 90%
mdef: 90%
health: 600,000

special abilities:
recover - recovers 20hp per second
destroy - AoE attack that hits all players in 30 spaces for 10% of their max hp [cooldown: 5 seconds]
immunity - immune to all status effects [fog, poision, freeze]
quest - players dont gain EXP for attacking/killing
boss - immune to fan damage
minions - summons a "Minion" every 30 seconds
immortal - dmg taken is capped at 2k

lvl ??? * 110 - Minion
attack: 1
matk: none, melee monster
defense: fixed > takes 1 dmg only
mdef: fixed > takes 1 dmg only
health: 50

special abilities:
drain - takes 15% of the targets max-hp [melee]
quest - players dont gain EXP for attacking/killing
aggressive - immediately goes to attack the player with lowest hp
teleport - is able to teleport anywhere within 10 cords of startpoint [cooldown: 5 seconds]




If the boss is killed and all minions are dead, the "Awarder" NPC shows up

he will give each team member 5db's



lvl 120 and up: HellMouth

goal: kill all monsters so the boss revs

monsters:

lvl 150 * 120 - FireDemon
attack: fixed > 700 dmg
matk: none, melee monster
defense: 99%
mdef: 50%
health: 50,000

special abilities:
recover - recovers 25hp per second
burn - chance to do an extra 700 dmg to the player
quest - players dont gain EXP for attacking/killing

lvl 155 * 120 - WaterDemon
attack: none, magic monster
matk: fixed > 500 dmg
defense: 50%
mdef: 99%
health: 55,000

special abilities:
recover - recovers 26hp per second
freeze - chance to prevent player from moving for 7 seconds
quest - players dont gain EXP for attacking/killing

lvl 160 * 120 - SkyDemon
attack: none, magic monster
matk: fixed > 600 dmg
defense: 50%
mdef: 99%
health: 60,000

special abilities:
recover - recovers 27hp per second
slow - chance to make player move at walk speed only, for 20 seconds
quest - players dont gain EXP for attacking/killing

lvl 165 * 120 - EarthDemon
attack: fixed > 1000 dmg
matk: none, melee monster
defense: 50%
mdef: 99%
health: 65,000

special abilities:
recover - recovers 18hp per second
quake - when 3 or more players are within 10 cords, this dous 800 dmg to all of them [cooldown: 10 seconds]
quest - players dont gain EXP for attacking/killing

lvl 170 * 110 - DemonLord [BOSS]
attack: none, boss monster
matk: none, boss monster
defense: 90%
mdef: 90%
health: 700,000

special abilities:
recover - recovers 20hp per second
destroy - AoE attack that hits all players in 30 spaces for 15% of their max hp [cooldown: 5 seconds]
immunity - immune to all status effects [fog, poision, freeze]
quest - players dont gain EXP for attacking/killing
boss - immune to fan damage
minions - summons a "Minion" every 30 seconds
immortal - dmg taken is capped at 2k

lvl ??? * 120 - Minion
attack: 1
matk: none, melee monster
defense: fixed > takes 1 dmg only
mdef: fixed > takes 1 dmg only
health: 50

special abilities:
drain - takes 20% of the targets max-hp [melee]
quest - players dont gain EXP for attacking/killing
aggressive - immediately goes to attack the player with lowest hp
teleport - is able to teleport anywhere within 15 cords of startpoint [cooldown: 5 seconds]




If the boss is killed and all minions are dead, the "Awarder" NPC shows up

he will give each team member 5db's






These are, and prolly will be, the hardest quests CO has seen in a VERY long time
> the basics of these quests are the same, the quest is just harder at higher levels to prevent it from becomming to easy to do

Last edited by kvdk; 01-15-2010 at 08:40.
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Old 01-15-2010, 07:49   #2
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This is exactly what the game is missing, hard quests that needs teams for finish. Like in EVE online where you need sometimes a whole fleet of 200 ships to do something. Or Lineage 2 when for some bosses even 2000 players go to kill it and even then it takes 3 hours.

Very good idea, maybe some details need more work on them, but a "Hell yeah" from me ; >
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Old 01-15-2010, 08:41   #3
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Quote:
Originally Posted by Thiaren View Post
This is exactly what the game is missing, hard quests that needs teams for finish. Like in EVE online where you need sometimes a whole fleet of 200 ships to do something. Or Lineage 2 when for some bosses even 2000 players go to kill it and even then it takes 3 hours.

Very good idea, maybe some details need more work on them, but a "Hell yeah" from me ; >
like what?

even a team of 5 maxed out ninja's have trouble with this boss...
he has 90% def, meaning you only do 10% of your total atk dmg >_<

anyway, i added another thing to make it harder, its marked red in the suggestion XD
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Old 01-15-2010, 11:55   #4
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i like the suggestion maybe a max times to do the quest a day/week/year?
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Old 01-15-2010, 15:17   #5
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Quote:
Originally Posted by anpaff View Post
i like the suggestion maybe a max times to do the quest a day/week/year?
it should take a full team over 1 hour to kill all the monsters in there, and another to get rid of the boss and his minions...

2 hours, for a full team to be able to win - ATLEAST, meaning only a team of 5 fully adapted maxed chars would work....
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Old 01-16-2010, 00:59   #6
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I like it but how would you translate it to Classic CO with no fog? That needs to be accounted for, How about ninjas are not allowed to use fog in these quest?
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Old 01-16-2010, 04:01   #7
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can`t wait to see the people in team be like..OMFG HEAL!!!! lol
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Old 01-16-2010, 05:55   #8
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Quote:
Originally Posted by Uchiha_Madara. View Post
I like it but how would you translate it to Classic CO with no fog? That needs to be accounted for, How about ninjas are not allowed to use fog in these quest?
fog works on the normal monsters, but not on the boss.....

co2 is by default easier - as fan dmg works on the normal monsters to.....
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Old 01-16-2010, 11:39   #9
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I would like to hear some opinions from the ppl who voted NO.
I can't understand why somebody voted NO on this sugestions.
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Old 01-16-2010, 12:04   #10
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Is it just me or does it seem like another thing you need to bulk for?
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Old 01-16-2010, 12:21   #11
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for 2 hour or so quest 5 DBs seems a bit much...

But other than that it sounds pretty cool. I've always wanted a raid quest in CO. Signed.
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Old 01-16-2010, 12:58   #12
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Great Idea, signed. But yes like Jerri said, 5 dbs in 2 hours seems a lot. Maybe 2 or 3. But other than that you are a genius. I hope this becomes a quest.
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Old 01-16-2010, 13:04   #13
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Also, how about KSing? Or every team gets sent to seperate map?
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Old 01-16-2010, 15:10   #14
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Quote:
Originally Posted by Jerri View Post
Also, how about KSing? Or every team gets sent to seperate map?
no quotes - gonna reply to all above posts in a list:

1) non-bulkers can do it to, just not in 2 hours
2) 2 hours is the minimum, so a team of lvl 109 players all with maxed gears should take that long - usually it takes even longer
3) seperate map, once you kill a monster, it should stay gone, the quest is "clean the map - kill the boss - reclean the map [from minions] - claim reward"
[only reason this is a hard quest is because the bosses are beyond anything currently in CO 0_0]
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Old 01-16-2010, 15:35   #15
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Quote:
Originally Posted by kvdk View Post
no quotes - gonna reply to all above posts in a list:

1) non-bulkers can do it to, just not in 2 hours
2) 2 hours is the minimum, so a team of lvl 109 players all with maxed gears should take that long - usually it takes even longer
3) seperate map, once you kill a monster, it should stay gone, the quest is "clean the map - kill the boss - reclean the map [from minions] - claim reward"
[only reason this is a hard quest is because the bosses are beyond anything currently in CO 0_0]
few things on this....

how would teams entered the map together?

what happens if u get dced?

5 dbs for 2 hrs work is too much, and even 1 db for 2 hrs work would be alot, better than any plvl.....

Also another note, these quests if they are always the same, surely they are extremely likey to be botted in one way or another, seeing as each team gets sent to seperate maps...
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