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| View Poll Results: Change BI2? | |||
| No |
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37 | 35.92% |
| Yes |
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66 | 64.08% |
| Voters: 103. You may not vote on this poll | |||
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#1 | |
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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BI2 - plvl map
currently, BI2 is emty, and the whole world is flooded with archers plvling...
so here is my idea... the portal to BI2 gets replaced with an NPC, who ONLY lets lvl 70+ archers enter (people in the team of an archer would also be teleported trough) BI2, would become 1 HUGE island (about 8x the size of the big island in BI1) in the center, would be a small village, with the following NPC's: - StorageMan, allows you to add/remove money, you cant REMOVE items, but you can ADD items [items are added to the BI warehouse] - TaoApprentice, allows for teleporting to market at 500 silvers, and can also teleport you back to BI1 - SalesMan, sells SpeedArrows & repairs gears this HUGE island, would have about 20 diferend spawn groups, all far enough from one another to prevent archers from using all the spawns.... for the same reason, birds there should spawn really fast also, normal items & money less then 1k will not be dropped by the monsters here, as to prevent huge lag caused by these drops These monsters would have the same hp & lvl as normal birdmen, but CANNOT be used for the BI quest the birdspawns in BI1 would be lowered, as to make it more profitable for archers to use this plvl map this would benefit both plvlers and normal players as plvlers got a perfect plvling spot, and normal players get more monsters to kill ![]() Q&A: Q: Other classes should be allowed in aswell! A: It would be a plvling map, designed to be perfect for that, BI would be clear becouse of it!
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen Last edited by kvdk; 05-19-2009 at 05:15. |
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#2 | ||
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Drone
Join Date: Sep 2007
Location: Romania
Posts: 13,312
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Quote:
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¨°Ί2 B BΕΡΡΠΊ°¨ Sapphire/Emerald: Silver-Hawk arch-war-arch 130-130-131 (Yay!) Liberty: Win32 fire 106 Quote:
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#3 |
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BashShell
Join Date: Sep 2005
Posts: 1,677
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There is already a request for a new birdmen spawn in the "approved suggestions". I think there is a real need for more birdmen, that spawn is always so overcrowded, but I think that request is better than this one and probably easier to implement.
A couple of my concerns about this particular suggestion: 1) PKers would only be able to get in as part of a team with an archer, so the island would be relatively protected from PKing (nice but unfair). 2) This would give preference to archers over other classes for doing the Demon exterminator and Cloud Saint quests in the monsters on this huge island as they could do it in a relatively PK-free area. I plevel a lot with an archer so the idea of a separate island just for us to plevel in, with a greatly reduced risk of PKing, has a lot of appeal but I think this suggestion is unfair to other classes compared to the suggestion already approved. |
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#4 |
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Registered User
Join Date: Nov 2007
Posts: 120
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Already been suggested:
2nd BI map:http://bbs.co.91.com/showthread.php?t=470451 Lvl-restricted BI map: http://bbs.conqueronline.com/showthread.php?t=433905
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#5 | |||
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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Quote:
also, we archers would LOOSE scatter in BI1, clearing the map for all other players ![]() and yes, the chance of a PKer entering that map is a lot lower... but this would turn the useless BI2 into a "perfect" plvling map, with the price being only that its a bit more expensive (but also a lot easier )Quote:
and i suggested BI2 as its currently unused, if a special map was created for this, that would work to, i just think this would clean out the whole game of plvling archers, making it more fun&easy for everyone
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#6 | |
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AnTi~NoOp
Join Date: Sep 2008
Location: Auckalnd NZ
Posts: 172
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Make the spawns "AlienBirds" so that it does not affect the Demon quest. I agree wtih most of the idea. Dont like the "No Scatter" in normal birds. If this is removed I will vote yes. Untill then no vote
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New Zealand Players |
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#7 |
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∞²
Join Date: Dec 2007
Location: Mother fuxing UK
Posts: 1,601
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the no scatter rule in bi1 would effect nub archers lvling there so thats kind of a no no =/
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#8 | ||
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Alien #15
Join Date: Nov 2008
Location: In your head, stealing your secrets... oooh, a good one!
Posts: 6,416
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Quote:
archers below 70 dont belong in BI in the first place.. (RB's get more EXP at devils anyway)
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CO community: Forum for&by players Quote:
Guild requirement: GearBP DC timer at PKT's Unranked arena matches GL, LS and DL's able to recruit, no matter what the requirement is Container items for 5, 27 & 50cp's Cleaner interface!*new* Dungeons < Hardest quest CO has ever seen |
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#9 | |
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BashShell
Join Date: Sep 2005
Posts: 1,677
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#10 | ||
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AnTi~NoOp
Join Date: Sep 2008
Location: Auckalnd NZ
Posts: 172
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Quote:
A better idea would be to reduce the spawn so that high lvl Arch's wont want to go there. Make the second map more appealing. Give the second map the density of the current birds but make this the whole map. Also make it PK forbiden so that you can pwrlvl without getting pked... looters can be a problem then but im sick of noobs pking me when im pwrlvling. Stupid when a lvl 100 arch with free no + gears but good tallys (super +5) can pk me lvl 128 lvl 120+ gear but average tallys (super/elite free +3)
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Dreams~Dream SoTo : Wat-War-War 110-126-110 Guild: AintSkeered ~£~Co‘n~ : Tro-War-Arch 121-120-10x DL AintSkeered Many more works in progress Love the Noobs, kill the Noops.. learn english its NooB <--with a B not Noop Quote:
New Zealand Players |
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#11 |
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Crazy
Join Date: Mar 2009
Location: Dreams....Dream
Posts: 66
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Yesssssssssss I Love This Idea!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#12 | |
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Im A Girl
Join Date: Aug 2007
Location: Aussie
Posts: 2,860
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Quote:
This would effect quests and lvling for all other classes. I also dont agree that a skill..as u mention scatter should be disabled for any area. Voting no.
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Hell Hath No Fury Like A Woman Scorned Im not here for a popularity contest..... Im here to voice my opinion |
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#13 | |
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baka baka
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Quote:
BI 2 should be able to be accessed by any 70+, as well as people underneath the level if they are in a team. Not every archer would go there. Some will still power level other people in BI 1 regardless, since it's just the way things are. If the idea is modified I will vote, but until then, no vote. |
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#14 |
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∞²
Join Date: Dec 2007
Location: Mother fuxing UK
Posts: 1,601
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the nub archers wouldent want to go to bi2 since thats where the plvling is so mega ksing they would wanna lvl on bi1 since there isnt as much plvling going on there but scatter would be disabled so theyd still be fuxed...
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#15 |
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Remeil
Join Date: Jul 2008
Location: right behind you!
Posts: 570
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disagree with the archer only part
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